GeorgeGularte
[email protected]
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Professional - Released


PPA Pickleball Tour 2025

Project Info
  • Released 2024
  • Platforms: Steam, Nintendo Switch, PlayStation 5, Xbox Series X
  • Unreal Editor 5.4

Contribution Info
  • General Programmer
  • Supported 2023 - 2024
  • Programmed the official PPA Game Rules (Game Loop)
    • Defined Court Zones, without Collision Volumes, using only basic math for location detection.
    • Programmed Tutorials
  • Brought over existing system from previous title ACL Cornhole and updated them as general plugin.
  • Commentary, XP, Crowd, Excitement
  • Programmed various UI Engineering Tasks; Menus, HUD, PopUps, Feedback, Navigation and Widget Focus.

ACL Pro Cornhole

Project Info
  • Released 2023
  • Platforms: Steam, Epic Games, PlayStation 4 &5, Xbox S & Series one, Nintendo Switch
  • Unreal Editor 5.0

Contribution Info
  • Game Programmer
  • Supported from 2021 - 2023
  • Major contributor to the game-play mechanics and most back-end systems.
  • Programmed Systems : AI, Gameplay, Commentary Audio, XP, Enhance Input, Abilities.
  • Implemented front-end/back-end menus with UE4’s UMG system.
  • Created easy tools for designers to adjust game mechanics.
  • Smoothly worked along level designers with tools; to create Commentary, AI, Bag Shot, data assets.
  • Responsible for creating a Commentary System that handles thousands of audio files.
  • Setting Steam Achievements in the account portal.
  • Created Data Driven foundation, with C++ and Data Assets at its core, using as few Blueprints as possible.

No Way Out A Dead Realm Tale

Project Info
  • Released 2018 on Steam, Released 2019 on PlayStation
  • Platforms: Playstation VR, Steam
  • Unity 3D 5.XX

Contribution Info
  • Game Programmer
  • Supported 2017 - 2020
  • Programmed many mini tools based of events for designers to trigger; particles, lights, animation, sound effects, movable objects, hide objects, etc,
  • Programmed Enemy A.I. Controller and States
  • Programmed Player Controller,movement, interactions, Torch mechanics.
  • Level Designed The Clown Sequence and Blue Light Puzzle Hallway.
  • Created and programmed game mechanic transitions from Dark realm to Light realm room.
  • Adjusted game to be compliant for Playstations TRC's.
  • Implemented all Achievements
  • Created .PKGs for publishers to upload to Playstation and uploaded builds to Steam.

Tree

Project Info
  • ​Released 2019
  • Website: https://www.treeofficial.com/
  • Platforms: Viveport
  • Unreal Editor 4.18
  • Multi Award Winner VR Experience
  • As seen on National Geographic "The World According to Jeff Goldblum": S1 E6 - Gaming

Contribution info
  • Single Engineer
  • Supported 2017 - 2020
  • Integrated Various Plugins
    • OSC - Network Communication
    • Ikinema - IK Rig
    • Sentys -  Immersive Scent smells
    • UDP - Custom Network Communication
  • Integrated animal animation, with head tracking
  • Implementing Morph targets system
  • Revising previous Code base to be more readable
  • Assisted with Trigger effects support.
  • Showed in Live Conventions
  • Supported Tech in IMAX VR Arcades

 Paranormal Activity VR (Demo's)

GDC Demo

AMC Demo

Project Info
  • Created 1st Demo Created Demo for AMC Movie Theaters
  • Created 2nd Demo for GDC 2016
  • Website: https://www.pavrgame.com/
  • (Custom) Unreal Editor 4.8
  • Supported Platforms: PSVR, Oculus, Vive
  • Prototype Equipment

Contribution Info
  • Main Game Programmer
  • Supported 2015- 2017
  • Worked with Prototype equipment at the time
    • Vive, Oculus, PSVR
  • Created movement Controls.
  • Created Hand Interactions.
  • Had to updated Engine plugins for VR Tech
  • Created Game Controls Game interactions;
    • Door, Grab, Equipment, Flash light Supported Triggered Events.
  • Worked with Clients to translate Creative Vision to Technical understanding

College Games and Technical Demo's 



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Z warfare
  • Working Game Expected Completion DEC 2015
  • Multiplayer online First person Zombie Shooter
  • Network Photon
  • Unity C#
  • UNDER Construction
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Raknet - Irrlicht- First Person Shooter Example
  • PC 2014
  • Tech Demo: Network Multiplier Example 
  • Example Setup project
  • Break Down of the network Calls

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Under Construction: Expected Completion: Q4 2014
UDP Unity Network DLL
  • PC 2014
  • Winsock- UDP Socket
  • DLL for unity
  • Reliable connection  
  • Under construction
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2D Multiplayer Shooter
  • PC. 2013
  • Network - 2 player 1v1 shooter 
  • C++ / SDL
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Bass Wings
  • PC . 2013
  • Music Based driven Game
  • Rail Flight Shooter
  • Unity C#
Battle Tactics
Battle Tactics
  • PC 2013
  • Turn Based 
  • Networked - MySQL
  • Unity C#

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Dodger
  • Android Mobile Game 2013
  • 2D sprite game
  • Unity C#
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Nebula
  • PC Game 2013
  • 3rd person shooter 
  • Unity C#
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Star Wings
  • PC & Xbox 360 2012
  • 3D Rail flight Shooter
  • XNA C#
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Blue Wings
  • PC & XBox 360 Game 2012
  • 2D Top down Shooter
  • XNA C#
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Janitor Game
  • PC Game 
  • 2D top down action/ defense
  • XNA C#

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