Summary
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9+ years of professional game programming experience, with a B.S. In Computer Science with a specialization in game programming in addition to 3+ years of professionally teaching Unreal Engine as a visual scripting instructor, and being an official Certified Unreal Authorized Instructor.
I am well versed in all aspects of video game production including; PC, mobile, console, and all major VR devices. I overly communicate instructions & questions to avoid miscommunication errors. I enjoy mentoring anyone who needs technical education and or support.
I am well versed in all aspects of video game production including; PC, mobile, console, and all major VR devices. I overly communicate instructions & questions to avoid miscommunication errors. I enjoy mentoring anyone who needs technical education and or support.
Technical Skills
Languages: C, C++, C#, UE4 Blueprint and Java and Python.
Platforms/ Operating Systems: PC, PS4, PS5, Switch, Android, Vive, PSVR Oculus.
Developer Software: Visual Studio, Rider, Unreal Engine 4 & 5, Unity3D, Perforce and some Git
Team Management Software: Asana, Jira, Mantis ,Pivotal Tracker, Slack, Quip, Discord GitHUB, and Some Obsidian
Platforms/ Operating Systems: PC, PS4, PS5, Switch, Android, Vive, PSVR Oculus.
Developer Software: Visual Studio, Rider, Unreal Engine 4 & 5, Unity3D, Perforce and some Git
Team Management Software: Asana, Jira, Mantis ,Pivotal Tracker, Slack, Quip, Discord GitHUB, and Some Obsidian
Professional Project Software Experience
Farsight Studios September 2021 - June 2024
Software Engineer ( Full Time Remote ) - BigBear C.A.
PPA Pro Pickleball Tour 2025 - June 2024 (UE5) (Switch, PS4,PS5, Xbox Series X, PC)
ACL Pro Cornhole - Released February 2024 (UE5) (Switch, PS4, PS5, Xbox One,Xbox Series X, PC)
Game Mechanic Studios January 2015 - January 2021
Software Engineer (Full Time) - North Hollywood C.A
No Way Out a Dead Realm Tale - Released November 2020 (Unity) ( PS4,PSVR, PC)
Tree Official - Released 2018 (UE4) (VR, VivePort)
Software Engineer ( Full Time Remote ) - BigBear C.A.
PPA Pro Pickleball Tour 2025 - June 2024 (UE5) (Switch, PS4,PS5, Xbox Series X, PC)
- Programmed the official PPA Game Rules (Game Loop)
- Defined Court Zones, without Collision Volumes, using only basic math for location detection.
- Brought over existing system from previous title ACL Cornhole and updated them as general plugin.
- Commentary, XP, Crowd, Excitement
- Programmed various UI Engineering Tasks; Menus, HUD, PopUps.
ACL Pro Cornhole - Released February 2024 (UE5) (Switch, PS4, PS5, Xbox One,Xbox Series X, PC)
- Major contributor to the gameplay mechanics and most backend systems.
- Programmed Systems : AI, Gameplay, Commentary Audio, XP, Enhance Input, Abilities.
- Implemented frontend/backend menus with UE4’s UMG system.
- Created easy tools for designers to adjust game mechanics.
- Smoothly worked along level designers with tools; to create Commentary, AI, Bag Shot, data assets.
- Responsible for creating a Commentary System that handles thousands of audio files.
- Setting Steam Achievements in the account portal.
- Created Data Driven foundation, with C++ and Data Assets at its core, using as few Blueprints as possible.
Game Mechanic Studios January 2015 - January 2021
Software Engineer (Full Time) - North Hollywood C.A
- Responsible for hiring and mentoring other programmers and other developers
- Responsible for submitting weekly builds to producers and clients along with build reports
- Worked on various Unreal & Unity unreleased projects to the public market.
No Way Out a Dead Realm Tale - Released November 2020 (Unity) ( PS4,PSVR, PC)
- Programmed many mini tools based of events for designers to trigger; particles, lights, animation, sound effects, movable objects, hide objects, etc,
- Created and programmed game mechanic architecture transitions from Dark realm to Light realm room.
- Programmed Enemy A.I. Controller and States.
- Programmed Player Controller,movement, interactions, Torch mechanics.
- I Level Designed The Clown Sequence and Blue Light Puzzle Hallway.
- Implemented PSVR SDK and Steam SDK
- Adjusted game to be compliant for Playstations TRC's.
- Created .PKGs for publishers to upload to Playstation and uploaded builds to Steam.
Tree Official - Released 2018 (UE4) (VR, VivePort)
- Programmed to sequence 70 + Anim. morph targets to show growth.
- Responsible for interactional triggers, animation sequences, and many timed events.
- Installed many 3rd party plugins; Ikinema, Scenetys, OSC and more.
- Build a local UDP system to send custom payloads for IMAX VR Facility equipment.
- Worked closely with clients/directors, to help translate their vision to technical understanding.
Related Work Experience
Studio Arts October 2022 - PRESENT
Unreal Editor Blueprint Visual Scripting Instructor (Remote Part time) - Pasadena C.A.
Otis College Extension February 2021 - PRESENT
Unreal Editor Visual Scripting College Instructor (Remote Part time) - Marina Del Rey C.A.
Unreal Editor Blueprint Visual Scripting Instructor (Remote Part time) - Pasadena C.A.
- Introduces Unreal Editor to an older audience to learn new skills to their existing profession.
Otis College Extension February 2021 - PRESENT
Unreal Editor Visual Scripting College Instructor (Remote Part time) - Marina Del Rey C.A.
- Teaches college students an introduction to Unreal Engine 4 "Blueprint " visual scripting language with a focus on video game production.
- Created the technical curriculum for the students to learn practical techniques/skills using Unreal Editor
Education
The Art Institute of Los Angeles C.A. 2014 - Bachelors of Science, Game Programming
Licenses & Certifications
UE4 Unreal Authorized Instructor Dec. 2023 - Dec. 2024
Unreal Authorized Partners
Credential ID 89569142
Unreal Authorized Partners
Credential ID 89569142
Non Related Work Experience
STAPLES 2009-2013
Electronic Sales Consultant - West Los Angeles, CA
Assistant Store Manager- Santa Monica, CA
Electronic Sales Consultant - West Los Angeles, CA
- Provide in depth knowledge and recommendations to customers concerning common business electronics such as printers, computers, cell phones, etc.; Cashier service. Computer support and installations of both software and hardware.
Assistant Store Manager- Santa Monica, CA
- Operated store utilizing high standards. Common duties included counting & submitting daily deposits, managing schedules, inventory, marketing and periodically meeting with local and district managers while reaching daily sales goals