GeorgeGularte
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Summary

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     9+ years of professional game programming experience, with a B.S. In Computer Science with a specialization in game programming in addition to 3+ years of professionally teaching Unreal Engine as a visual scripting instructor, and being an official Certified Unreal Authorized Instructor. 

     I am well versed in all aspects of video game production including; PC, mobile, console, and all major VR devices. I overly communicate instructions & questions to avoid miscommunication errors. I enjoy mentoring anyone who needs technical education and or support.


Technical Skills


Languages: C, C++, C#, UE4 Blueprint and Java and Python.
Platforms/ Operating Systems: PC, PS4, PS5, Switch, Android, Vive, PSVR Oculus.
Developer Software: Visual Studio, Rider, Unreal Engine 4 & 5, Unity3D, Perforce and some Git
Team Management Software: Asana, Jira, Mantis ,Pivotal Tracker, Slack, Quip, Discord GitHUB, and Some Obsidian


Professional Project Software Experience


Farsight Studios                                                  September 2021 - June 2024
Software Engineer ( Full Time Remote ) -  BigBear C.A. 

PPA Pro Pickleball Tour 2025  -  June 2024 (UE5) (Switch, PS4,PS5, Xbox Series X, PC)  
  • Programmed the official PPA Game Rules (Game Loop)
  • Defined Court Zones, without Collision Volumes, using only basic math for location detection.
  • Brought over existing system from previous title ACL Cornhole and updated them as general plugin.
  • Commentary, XP, Crowd, Excitement
  • Programmed various UI Engineering Tasks; Menus, HUD, PopUps.

ACL Pro Cornhole  - Released February 2024 (UE5)  (Switch, PS4, PS5, Xbox One,Xbox  Series X, PC)
  • Major contributor to the gameplay mechanics and most backend systems.
  • Programmed Systems : AI, Gameplay, Commentary Audio, XP, Enhance Input, Abilities.
  • Implemented frontend/backend menus with UE4’s UMG system.
  • Created easy tools for designers to adjust game mechanics.
  • Smoothly worked along level designers with tools; to create Commentary, AI, Bag Shot, data assets.
  • Responsible for creating a Commentary System that handles thousands of audio files.
  • Setting Steam Achievements in the account portal.
  • Created Data Driven foundation, with C++ and Data Assets at its core, using as few Blueprints as possible.

Game Mechanic Studios                                     January 2015 - January 2021
Software Engineer  (Full Time) -  North Hollywood C.A
  • Responsible for hiring and mentoring other programmers and other developers
  • Responsible for submitting weekly builds to producers and clients along with build reports
  • Worked on various Unreal & Unity unreleased projects to the public market.

No Way Out a Dead Realm Tale -   Released November 2020 (Unity)  ( PS4,PSVR, PC)
  • Programmed many mini tools based of events for designers to trigger; particles, lights, animation, sound effects, movable objects, hide objects, etc,
  • Created and programmed game mechanic architecture  transitions from Dark realm to Light realm room.
  • Programmed Enemy A.I. Controller and States.
  • Programmed Player Controller,movement, interactions, Torch mechanics. 
  • I Level Designed The Clown Sequence and Blue Light Puzzle Hallway. 
  • Implemented PSVR SDK and Steam SDK
  • Adjusted game to be compliant for Playstations TRC's.
  • Created .PKGs for publishers to upload to Playstation and uploaded builds to Steam.

Tree Official - Released 2018  (UE4) (VR, VivePort)
  • Programmed to sequence 70 + Anim. morph targets to show growth. 
  • Responsible for interactional triggers, animation sequences, and many timed events.
  • Installed many 3rd party plugins; Ikinema, Scenetys, OSC and more.
  • Build a local UDP system to send custom payloads for IMAX VR Facility equipment.
  • Worked closely with clients/directors, to help translate their vision to technical understanding.
 

Related Work Experience


​Studio Arts                                                                  October 2022 - PRESENT
Unreal Editor Blueprint Visual Scripting Instructor (Remote Part time) -  Pasadena C.A.  
  • Introduces Unreal Editor to an older audience to learn new skills to their existing profession.

Otis College Extension                                             February 2021 - PRESENT
Unreal Editor Visual Scripting College Instructor (Remote Part time) -  Marina Del Rey C.A.                                                  
  • Teaches college students an introduction to Unreal Engine 4 "Blueprint " visual scripting language with a focus on video game production.
  • Created the technical curriculum for the students to learn practical techniques/skills using Unreal Editor
 

Education


The Art Institute of Los Angeles C.A. 2014 - Bachelors of Science, Game Programming

Licenses & Certifications


​UE4 Unreal Authorized Instructor                               Dec. 2023 - Dec. 2024
Unreal Authorized Partners
Credential ID 89569142

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Non Related Work Experience


STAPLES                                                                                        2009-2013
Electronic Sales Consultant - West Los Angeles, CA
  • Provide in depth knowledge and recommendations to customers concerning common business electronics such as printers, computers, cell phones, etc.; Cashier service. Computer support and installations of both software and hardware.
GAMESTOP                                                                                   2005-2007 
Assistant Store Manager- Santa Monica, CA
  •  Operated store utilizing high standards. Common duties included counting & submitting daily deposits, managing schedules, inventory, marketing and periodically meeting with local and district managers while reaching daily sales goals
 


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