"Dodger"
Mobile Android game
About...
A simple mini game where you control colored Capcom's Megaman X to either duck or jump away from incoming enemies. This game is inspired by Microsoft game "Fusion Frenzy", Twisted System, mini game. This was 48 hour independent challenge to create a game from scratch. Using the Unity's 4.3 update with their new 2D engine support.
Features
Challenges
This Assignment had a learning curve element added to the limited time window. My first time using Unity's mecanim in addition to using the new 2D update and 2D tool kit. The overall challenges was more or less to sync animations to the game to logic influences.
Problem: Syncing Jumping
Resolve: Animation Curve
Sample Project
A simple mini game where you control colored Capcom's Megaman X to either duck or jump away from incoming enemies. This game is inspired by Microsoft game "Fusion Frenzy", Twisted System, mini game. This was 48 hour independent challenge to create a game from scratch. Using the Unity's 4.3 update with their new 2D engine support.
Features
- Android 4.0 and higher
- Fast responsive action
- Simple, fast and fun
- fully functional and optimized ready for Mobile use
- Project Lead
- Used Unitys animation Mechanim and 2D collision
- used 2D tool kit (assest store tool)
- Android Tested with a Samsung S4.
Challenges
This Assignment had a learning curve element added to the limited time window. My first time using Unity's mecanim in addition to using the new 2D update and 2D tool kit. The overall challenges was more or less to sync animations to the game to logic influences.
Problem: Syncing Jumping
Resolve: Animation Curve
- I needed to sync the jump animation length to the length of the jump. I used the built in Animation Curve system to set the the climax of the jump animation to the peak of the transformation curve, allowing me to manipulate the game object in local/animation space, while abstracting the logic code in tangent to the game in world space.
Sample Project